![]() I can see players wanting to just shove this useless baggage aside and take over since they're the ones doing everything anyway. We checked out the damaged village, we dealt with the slowed ship and now we're the ones calming everyone down and getting them to pull together. By about midway through I'd be eyeing our illustrious leader and wondering just why I'm letting her run the colony when its looking more and more like I'd be a better choice, or maybe one of the other party members. I know if it were me I'd be saying wanting to know why I out of all the colonists am being sent off as a sacrificial canary.Ģ) Keeping the players from trying to take over the colony. Yet the colony leader apparently drags them away from the other colonists and sends them to explore the colony rather than the higher level expedition members of the actual soldiers to avoid "unrest" amongst the colonists. The party may or may not know each other well (ingame) and are a bunch of 1st level characters. Unless they're hovering over the captain/crew when the ship docks you need a reason to involve them. There's a few things I think might need shuffling to make work myself.ġ) Involving the PC's. I really wish the writers had just made that house off limit to, despite how little sense that would make. With the fact that the house gets assigned to the players resulting in Luetin and Harcourt picking a fight with the PC's in stead - a much more dangerous senario because players may feel "justified" in responding with force (deadly even). My solution to this was to move the encounter up so it is the first thing that happens. There is no other house that people would argue over given the situation, so it is no simple matter of changing the house in question. the book does not detail how to handle this situation. The encounter "First Among Equals" however, relies on that building being assigned to the priests first and bickering on who gets to live here later. This implies that building A7 is up for grabs (and makes sense since it would need to house at least 4) It mentions that the only house(s) unavailable are the common buildings and governor house. In the adventure, the adventurers may be able to choose their own house. ![]()
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